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Medieval 2 total war mod
Medieval 2 total war mod








medieval 2 total war mod

Each one is used in different applications but the names are usually identical, except for where the type line uses spaces, the dictionary line uses underscores. Note that there are two internal lookup names, the other one being defined by the dictionary line. Type – This line defines the unit’s internal lookup name, which is the name that the game uses in its files whenever it refers to a unit. It is not essential for anyone to know what each line does but it helps. This part is intended to be more of a reference than anything else.

medieval 2 total war mod

This guide is mainly a line-by-line breakdown, with a brief final section about the file and its limitations. In reality, the file is simple once it gets broken down with each line being analysed. Stat_mental 11, impetuous, highly_trained Stat_sec 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 Stat_pri_attr spear, long_pike, spear_bonus_8 Stat_pri 14, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1

medieval 2 total war mod

Here is the code which defines Swiss Pikemen: type Swiss PikemenĪttributes sea_faring, hide_forest, very_hardy, can_withdraw, pikeįormation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx We will be using Swiss Pikemen as our example. Here you will find the definitions that tell the game about all of the different soldiers and ships that you will encounter. A good starting point is theĮxport_descr_unit file, or EDU. Once you have successfully unpacked the game’s files, you may be wondering where to begin. This guide assumes that you have unpacked the data files using the method found Search Search for: A guide to the export_descr_units.txt file










Medieval 2 total war mod